Pace
Across the whole conference set, snapping it quickly goes with worse football, and the gap is not small. That is an association and not an instruction: the down, the distance, the score and the length of the previous play are all held roughly level, but a team that takes its time is often a team that liked what it saw and changed the call, while a team hurrying has given up the chance to. The case for tempo was never that any one snap is better - it is that a defense which cannot substitute gets tired by the fourth quarter, and that does not show up in a per-play average.
The no-huddle column is blank or thin for this season. The feed barely recorded it before 2025 - three plays in a thousand - so an empty column here means nobody wrote it down, not that nobody huddled.
How this is measured
Seconds between snaps, counting only the snaps that can tell you anything. The clock must have been running when the previous play ended, so nothing after an incompletion, a play out of bounds, a penalty, a timeout or a score is counted - the gap there is whatever the officials took. The previous play must have gained twelve yards or fewer, because snap-to-snap includes the time the ball was live and a team that has just broken a long run looks slow however fast it lines up. The last two minutes of each half are left out, since that is every team going fast for the same reason.
Hurrying is 28 seconds or less and deliberate is 40 or more, which are the quartiles of what is left rather than round numbers chosen because they sound right. Plays run and plays faced are per game, all scrimmage snaps including garbage time, and they are volume rather than pace - a different question that gets confused with this one. How fast a team snaps it decides how long its own drives take; how many drives it gets is mostly the other team's doing, which is why a defense can lead the country in snaps faced without its offense being quick. Game total is both sides added up, and is the closest thing here to how long an afternoon watching this team feels.
Difference is a team's EPA a play when hurrying minus the same when deliberate: positive means the speed suits them, which is a different question from whether they use it. Hover any of those three columns to see how many snaps it rests on, and treat the faded, italic ones as the gossip they are - under twenty-five snaps either side, one busted coverage moves the number.